BrumeDeep Sound
Sound Design • Game Audio • Post-Production
Sound Design • Game Audio • Post-Production
Short description of the project — genre, your role, what you delivered. Replace with a real project.
Short description of the project — genre, your role, what you delivered. Replace with a real project.
Short description of the project — genre, your role, what you delivered. Replace with a real project.
Short description of the project — genre, your role, what you delivered. Replace with a real project.
I'm a sound designer with honors training from Vancouver Film School's Sound Design for Visual Media program, where I worked across the full spectrum of audio — dialogue editing, sound effects, post-production mixing, live sound, and real-time implementation for games.
After graduating, I returned to VFS as a Teaching Assistant, supporting students across all those disciplines while taking on freelance projects: short films, marketing audio production, and motion capture recording sessions.
Personal projects have kept me sharp — including a short horror film and several game jam titles. I've also been building a Computer Science degree, which I complete this December. My goal is to bring that technical foundation together with my sound design background to create a uniquely cross-disciplinary skill set, especially for interactive media.
Full-pipeline interactive audio — sound design, implementation, and adaptive music for games of any scale.
Dialogue editing, SFX, Foley, and final mix for film and video. Clean, expressive, and delivery-ready.
Original sound creation for any medium — trailers, branded content, interactive experiences, and more.
Have a project or role in mind? Send me a message.